Archives by Month - September 9, 2012 - September 15, 2012
Here is Screenshot Saturday number seventeen for the OddBall game! This week I've been working on completing more levels. I have just over 80 puzzles sketched out in my notebook, and I'm working on creating number 39 in the game right now. There are a few other new things in this screenshot as well.
For starters, I think this is the first image I've shown a level that uses one of the other background settings. The game has 4 distinct worlds or areas within the OddBall facility. These range from a warehouse setting to a lab setup. I've been experimenting with a few different background looks for the new areas and the one shown in this screenshot is currently a work in progress. This will probably become the look for the packaging area of the facility.
Another thing you might notice in this image is the slight glow that the OddBalls now have. I wanted to make them standout even more and add a bit more "sparkle" to the look of the game. I think this does both, and they look even better when moving too :)
OddBall #screenshotsaturday #17
For starters, I think this is the first image I've shown a level that uses one of the other background settings. The game has 4 distinct worlds or areas within the OddBall facility. These range from a warehouse setting to a lab setup. I've been experimenting with a few different background looks for the new areas and the one shown in this screenshot is currently a work in progress. This will probably become the look for the packaging area of the facility.
Another thing you might notice in this image is the slight glow that the OddBalls now have. I wanted to make them standout even more and add a bit more "sparkle" to the look of the game. I think this does both, and they look even better when moving too :)
OddBall #screenshotsaturday #17
This entry posted by Graham
in Velvety Couch Games
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Tags: Game Development, OddBalls, ScreenshotSaturday
Here is Screenshot Saturday number sixteen! I've missed the last couple weeks of screenshots because I've been so busy. Two weeks ago was OrcaJam, the yearly Victoria 48 hour game jam. I spent that weekend working on OddBall amongst 80 other indie game developers all working on personal projects. It was an amazing experience meeting so many other indie devs, and it was also very inspiring seeing what they were working on and jamming beside them.
Then last week was PAX down in Seattle. I helped out by volunteering at my friend Andy Moore's booth and got a free exhibitor pass (thanks again Andy). This was my first PAX and it was also an amazing experience. Over 70,000 people were at this expo with 3 buildings and over 6 floors of exhibits from AAA video game studios, indie studios, board game companies, card game companies and more. My favourite part was working in the IndieMegaBooth and meeting all the other indie developers. Booths are expensive at PAX, especially for an indie crew, so over 30 indie studios banded together to purchase a large area and split it into smaller booths. Talking with all the indie devs and experiencing the conference as a whole was great. Having beers and getting to know more indies each evening was even better.
So, I've been busy these last few weeks which is why I haven't been updating the blog with more screenshots. However, I've still been working on OddBall almost every day, including over 30 hours during OrcaJam! I've been polishing a lot of the graphics, adding more visual flair after experiencing the shiny indie games from PAX, implementing the 3 star rating system to provide players with feedback for how well they completed each level, and more. Today's screenshot show's the new doors that will close in between each world or area change within the game. Currently each level flows quickly into the next, but the levels are grouped into areas with a total of 5 areas encompassing the 80+ levels. I wanted to include more of a visual break at the end of each area to introduce the next one. So I now have 2 large wooden doors that will close when an area is changing, and the next area's title will appear with text.
OddBall #screenshotsaturday #16
Then last week was PAX down in Seattle. I helped out by volunteering at my friend Andy Moore's booth and got a free exhibitor pass (thanks again Andy). This was my first PAX and it was also an amazing experience. Over 70,000 people were at this expo with 3 buildings and over 6 floors of exhibits from AAA video game studios, indie studios, board game companies, card game companies and more. My favourite part was working in the IndieMegaBooth and meeting all the other indie developers. Booths are expensive at PAX, especially for an indie crew, so over 30 indie studios banded together to purchase a large area and split it into smaller booths. Talking with all the indie devs and experiencing the conference as a whole was great. Having beers and getting to know more indies each evening was even better.
So, I've been busy these last few weeks which is why I haven't been updating the blog with more screenshots. However, I've still been working on OddBall almost every day, including over 30 hours during OrcaJam! I've been polishing a lot of the graphics, adding more visual flair after experiencing the shiny indie games from PAX, implementing the 3 star rating system to provide players with feedback for how well they completed each level, and more. Today's screenshot show's the new doors that will close in between each world or area change within the game. Currently each level flows quickly into the next, but the levels are grouped into areas with a total of 5 areas encompassing the 80+ levels. I wanted to include more of a visual break at the end of each area to introduce the next one. So I now have 2 large wooden doors that will close when an area is changing, and the next area's title will appear with text.
OddBall #screenshotsaturday #16
This entry posted by Graham
in Velvety Couch Games
| Comments (0)
Tags: Game Development, OddBalls, ScreenshotSaturday
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