OddBalls Game Released!

6:09 PM May 7, 2013

The day is finally here, OddBalls is officially released in the iOS App Store! It's been a long road to get here. I'm afraid to count the exact number of days, but it's definitely taken a few years of work to reach this point. Of course, this was all done in my spare time outside of my day job, which is partly why it took so long (the other reason is just that game development takes a lot of work). My weekends, evenings, and even lunch hours have been filled with OddBalls development for so long now that it's hard to believe it's actually released, but it is! :)

And now that OddBalls is released to the world, what is next? Well, more OddBalls of course, at least to begin with. I have plans to port it to Android mobile first of all, and with that I also intend to make an Ouya port of the game too. Then I will be doing one or more updates to the game with various tweaks and additions as I get more player feedback (including bug fixes as well). The work is never done! If the game does alright commercially, I may also create a level pack and release that as an add-on. After that, I have a long list of game design ideas I'll be looking at for my next game. But for now, it's strictly OddBalls :)

If you've been following along with the development of OddBalls, thank you! I encourage you to purchase and try out the game now that it is finally released. And keep checking back here for more updates and information as things progress. The OddBalls journey has just begun! :D

This entry posted by Graham in Velvety Couch Games
Tags: Game Development, OddBalls


Congratulations! You did it! I'm so happy for you and hope you sell a bazillion copies. I'm going to try my best to spread the word. You deserve to be really proud for reaching the finish line.
- Christer Kaitila

Posted by:  McFunkypants  on May 8, 2013 7:18 AM

Congrats man! I see it's on the Android store now too. That means I can play it!

Posted by:  AlexM  on June 22, 2013 8:08 PM