OddBall Screenshot Saturday #15

11:53 AM August 18, 2012
I missed last week's update (was out of town and also sick) but I'm back with Screenshot Saturday number fifteen! I've been working on doubling the resolution of my graphics. You see, back when I first started this iPhone game (2009) I had an iPhone 3 and there was no retina iPhone and no such thing as an iPad. The GUI was designed for a 480x320 pixel screen.

Since then (I stopped development for 1.5 years) there has been the introduction of iPhones with a retina screen (960x640), the iPad 1 and 2 (1024x768), and the "new" iPad (2048x1536). My 3D graphics will scale up easily for those resolutions. But the 2D UI was always designed to be pixel perfect so it looks crisp on the screen, and it was designed for the original 480x320 resolution. Scaling that up looks pixelated. So I finally went back and updated my UI code to scale up for different resolutions. This required that I remake all the 2D graphics in a higher resolution (my target is 960x640 which is twice as big as before). For the last 2 weeks I've been working on this. It's been tedious, but the result is a game that looks 2 times better and more crisp. Oddball is now in HD!

Today's screenshot shows the introduction of level 16 where you earn the first Oddball powerup ability: the Umbrella Powerup. This powerup makes any Oddball strongly affected by fans in the level, and opens up the possibility of new ways to complete puzzles.

OddBall #screenshotsaturday #15

This entry posted by Graham in Velvety Couch Games
Tags: Game Development, OddBalls, ScreenshotSaturday