Archives by Month - October 28, 2012 - November 3, 2012

It's time for Screenshot Saturday number twenty-three for my OddBall game! This week I've been working on various tweaks all over the place, but mostly I've been working on adding the magnet object to the game. The code for this has long been done, but I needed to create the model, texture, and animated "absorb" sprite for it. Today I'm happy with the current state of the magnet and the screenshot above gives you an idea of how it looks.
As you would expect, the magnet affects only the metal OddBall. It actually opens up some interesting and fun game abilities like bending your shots around magnets and changing the direction of the metal OddBall midair. It's a lot of fun shooting a metal OddBall through a series of magnets and seeing how it reacts.
I've also been tweaking some of the physics properties of various material types (concrete, metal and wood) so that they all behave slightly differently. This requires lots of testing and experimentation, and making sure all my currently completed levels (62) still work as intended with the changes. Once that is complete I will be working on more new levels featuring the magnet :)
OddBall #screenshotsaturday #23
As you would expect, the magnet affects only the metal OddBall. It actually opens up some interesting and fun game abilities like bending your shots around magnets and changing the direction of the metal OddBall midair. It's a lot of fun shooting a metal OddBall through a series of magnets and seeing how it reacts.
I've also been tweaking some of the physics properties of various material types (concrete, metal and wood) so that they all behave slightly differently. This requires lots of testing and experimentation, and making sure all my currently completed levels (62) still work as intended with the changes. Once that is complete I will be working on more new levels featuring the magnet :)
OddBall #screenshotsaturday #23
This entry posted by Graham
in Velvety Couch Games
| Comments (0)
Tags: Game Development, OddBalls, ScreenshotSaturday

Here's Screenshot Saturday twenty-two for my OddBall game! I've been continuing to work on new levels for the last few weeks. World 4 is now complete and I've started creating textures and levels for world (or area) 5 of the game. This is the last world!
While I continue to work on this last world, I will also be making the graphics for the Energy Charges, creating a magnet model, researching and testing sounds, revising and implementing the story elements, and of course testing and tweaking level gameplay. I'm still aiming for a very early 2013 release of the game in the App Store. Progress is going good :)
OddBall #screenshotsaturday #22
While I continue to work on this last world, I will also be making the graphics for the Energy Charges, creating a magnet model, researching and testing sounds, revising and implementing the story elements, and of course testing and tweaking level gameplay. I'm still aiming for a very early 2013 release of the game in the App Store. Progress is going good :)
OddBall #screenshotsaturday #22
This entry posted by Graham
in OddBalls
| Comments (0)
Tags: Game Development, OddBalls, ScreenshotSaturday
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