Archives by Month - January 27, 2013
This is Screenshot Saturday number thirty for OddBall. I spent this weekend at UVIC with fellow Global Game Jammers working on my game. I finished the animated Energy Charges that are scattered across all of the levels, which is one of the last graphical pieces left for the game.
The new animated Energy Charge is built from a 64 frame sprite sheet that shows it rotating clock-wise. Code wise, every Energy Charge is controlled by a single manager object so that they only take 1 draw call in a level. After I created the system, I had to go back to all 80+ levels and add it in, which was a bit tedious. But it works splendidly so it was worth it :)
OddBall #screenshotsaturday #30
The new animated Energy Charge is built from a 64 frame sprite sheet that shows it rotating clock-wise. Code wise, every Energy Charge is controlled by a single manager object so that they only take 1 draw call in a level. After I created the system, I had to go back to all 80+ levels and add it in, which was a bit tedious. But it works splendidly so it was worth it :)
OddBall #screenshotsaturday #30
This entry posted by Graham
in Velvety Couch Games
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Tags: Game Development, OddBalls, ScreenshotSaturday
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